at the other fronts the fighting continues. both side fighting on to exhaustion with little or no gain for either side.
will the victory in the north reinvigorate the marines? will they take the initiative ?
End turn 7 begin turn 8 (last turn)
this is the last turn of the game.
VPs Marines 21 Chaos 38
Initiative: marines gain the initiative
Marines: Reinforcements Card. you can hold on to it and play it
at any time. it will bring any one unit back up 4ELs. real helpful now. ^_~
Chaos: Silica Dust Storms. All battles fought this turn will have a dust storm in play. using the 40K Hazards http://oz.games-workshop.com/games/4